Classes 
Player 
This class references the current player whilst in-game and is accessible on the global scope as the player variable.
Example 
while (true) {
  if (player.hits < 50) {
    player.say('I need healing!');
  }
  sleep(500);
}Extends 
Properties 
direction 
direction: number;Gets the direction of the entity as a number, if it has one. Returns 0 if the client does not know (e.g. item.maxHits) or the entity is no longer on screen.
Compare using the Directions enum.
Example 
const entity = client.findObject(0x991);
if (entity) {
  if (entity.direction === Directions.North) {
    console.log(`${entity.name} is facing North`);
  } else {
    console.log(Directions[entity.direction]); // Prints the directions name, e.g. East
  }
}Inherited from 
equippedItems 
equippedItems: object;The currently equipped items of the mobile (humanoid/players)
| Member | Type | 
|---|---|
| arms | Item | 
| beard | Item | 
| bracelet | Item | 
| cloak | Item | 
| earrings | Item | 
| face | Item | 
| gloves | Item | 
| hair | Item | 
| helmet | Item | 
| legs | Item | 
| mount | Item | 
| necklace | Item | 
| oneHanded | Item | 
| pants | Item | 
| ring | Item | 
| robe | Item | 
| shirt | Item | 
| shoes | Item | 
| skirt | Item | 
| talisman | Item | 
| torso | Item | 
| tunic | Item | 
| twoHanded | Item | 
| waist | Item | 
Inherited from 
graphic 
graphic: number;Gets the graphic id of the entity. Returns 0 if entity is no longer on screen.
Example 
console.log(player.graphic); // e.g. 400Inherited from 
hits 
hits: number;Gets the hits of the entity. Returns 0 if the client does not know (e.g. item.hits) or the entity is no longer on screen.
Example 
const entity = client.findObject(0x991);
if (entity) {
  console.log(entity.hits);
}Inherited from 
hue 
hue: number;Gets the hue/color of the entity. Returns 0 if entity is no longer on screen.
Example 
const entity = client.findObject(player.equippedItems.robe);
if (entity) {
  console.log(entity.name);
}Inherited from 
inWarMode 
inWarMode: boolean;Whether the mobile is currently in War Mode (humanoid)
Inherited from 
isYellowHits 
isYellowHits: boolean;Whether the mobiles status is yellow (i.e. Invulnerable)
Inherited from 
mana 
mana: number;The mobiles current mana. For the player it returns the real value, for other mobiles it is a scale of 1 to 100
Inherited from 
maxHits 
maxHits: number;Gets the maxHits of the entity. Returns 0 if the client does not know (e.g. item.maxHits) or the entity is no longer on screen.
Example 
const entity = client.findObject(0x991);
if (entity) {
  console.log(entity.maxHits);
}Inherited from 
maxMana 
maxMana: number;The mobiles maximum mana. For the player it returns the real value, for other mobiles it is a scale of 1 to 100
Inherited from 
maxStamina 
maxStamina: number;The mobiles maximum stamina. For the player it returns the real value, for other mobiles it is a scale of 1 to 100
Inherited from 
name 
name: string;Gets the name of the entity. Returns an empty string if not known to the client yet.
Example 
const entity = client.findObject(player.equippedItems.robe);
if (entity) {
  console.log(entity.name);
}Inherited from 
notoriety 
notoriety: Notorieties;The mobiles Notoriety, i.e. Innocent, Gray, etc.
Inherited from 
stamina 
stamina: number;The mobiles current stamina. For the player it returns the real value, for other mobiles it is a scale of 1 to 100
Inherited from 
x 
x: number;Gets the current X coordinate of the entity. Returns 0 if entity is no longer on screen.
Example 
const entity = client.findObject(player); // Replace with any other entity serial
console.log(entity.x);Inherited from 
y 
y: number;Gets the current Y coordinate of the entity. Returns 0 if entity is no longer on screen.
Example 
const entity = client.findObject(player);
console.log(entity.y);Inherited from 
z 
z: number;Gets the current Z coordinate of the entity. Returns 0 if entity is no longer on screen.
Example 
const entity = client.findObject(player);
console.log(entity.z);Inherited from 
Methods 
attack() 
attack(serial: SerialOrEntity): voidAttacks a mobile
Parameters 
| Parameter | Type | 
|---|---|
| serial | SerialOrEntity | 
Example 
player.attack(target.lastSerial);cast() 
cast(spell: any): voidCasts a spell
Parameters 
| Parameter | Type | 
|---|---|
| spell | any | 
Example 
player.cast(Spells.Agility);
target.wait();
target.entity(player);castTo() 
castTo(
   spell: any,
   serial: SerialOrEntity,
   timeout?: number): voidCasts a spell and automatically targets the given serial on the next target
Parameters 
| Parameter | Type | 
|---|---|
| spell | any | 
| serial | SerialOrEntity | 
| timeout? | number | 
Example 
player.castTo(Spells.Heal, player);click() 
click(serial: SerialOrEntity): voidSimulates clicking an object
Parameters 
| Parameter | Type | 
|---|---|
| serial | SerialOrEntity | 
Example 
player.click(player);equip() 
equip(serial: SerialOrEntity): voidAttempts to equip an item if possible
Parameters 
| Parameter | Type | 
|---|---|
| serial | SerialOrEntity | 
Example 
const axe = client.findType(0x0f49); // Axe graphic ID
player.equip(axe);getAllSkills() 
getAllSkills(): undefined | object[]Gets an array of all the skill values
Returns 
undefined | object[]
Example 
const skills = player.getSkills();
console.log(skills[0].value); // Print Alchemy skill valuegetSkill() 
getSkill(skill: Skills): undefined | objectGets an object containing the values of a skill. The actual value of the skill is represented as an integer value with no decimal. e.g. 74.6 would be 746
Parameters 
| Parameter | Type | 
|---|---|
| skill | Skills | 
Returns 
undefined | object
Example 
const anatomySkill = player.getSkill(Skills.Anatomy).value;hasBuffDebuff() 
hasBuffDebuff(buffID: BuffDebuffs): booleanParameters 
| Parameter | Type | 
|---|---|
| buffID | BuffDebuffs | 
Returns 
boolean
moveItem() 
moveItem(
   serial: SerialOrEntity,
   container: SerialOrEntity,
   x?: number,
   y?: number,
   z?: number,
   amount?: number): numberAttempts to move an object between containers
Parameters 
| Parameter | Type | 
|---|---|
| serial | SerialOrEntity | 
| container | SerialOrEntity | 
| x? | number | 
| y? | number | 
| z? | number | 
| amount? | number | 
Returns 
number
Example 
if (player.equippedItems.robe) {
  player.moveItem(player.equippedItems.robe, player.backpack);
}moveItemOnGroundOffset() 
moveItemOnGroundOffset(
   serial: SerialOrEntity,
   x?: number,
   y?: number,
   z?: number,
   amount?: number): numberAttempts to move an object around on the ground using an offset
Parameters 
| Parameter | Type | 
|---|---|
| serial | SerialOrEntity | 
| x? | number | 
| y? | number | 
| z? | number | 
| amount? | number | 
Returns 
number
Example 
const targetInfo = target.queryTarget();
if (targetInfo) {
  player.moveItemOnGroundOffset(targetInfo, 1, 0, 0); // Move item to the east
}moveType() 
moveType(
   graphic: number,
   src: SerialOrEntity,
   dest: SerialOrEntity,
   x?: number,
   y?: number,
   z?: number,
   hue?: number,
   amount?: number,
   range?: number): numberAttempts to move an object of a certain type between containers
Parameters 
| Parameter | Type | 
|---|---|
| graphic | number | 
| src | SerialOrEntity | 
| dest | SerialOrEntity | 
| x? | number | 
| y? | number | 
| z? | number | 
| hue? | number | 
| amount? | number | 
| range? | number | 
Returns 
number
Example 
player.moveType(0x0f52, player.backpack, bag);moveTypeOnGroundOffset() 
moveTypeOnGroundOffset(
   graphic: number,
   src: SerialOrEntity,
   x?: number,
   y?: number,
   z?: number,
   hue?: number,
   amount?: number,
   range?: number): numberAttempts to move an object of a certain type onto the ground
Parameters 
| Parameter | Type | 
|---|---|
| graphic | number | 
| src | SerialOrEntity | 
| x? | number | 
| y? | number | 
| z? | number | 
| hue? | number | 
| amount? | number | 
| range? | number | 
Returns 
number
Example 
player.moveType(0x0f52, player.backpack); // Move item to the eastopenDoor() 
openDoor(): voidUses any door directly in-front of where the player is facing
Example 
player.openDoor();run() 
run(direction: Directions): booleanRun/turn a single step in a direction
Parameters 
| Parameter | Type | 
|---|---|
| direction | Directions | 
Returns 
boolean
True if character can run
Example 
player.run(Directions.South);say() 
say(message: string, hue?: number): voidSends a chat message as your player, with an optional hue for the message.
Parameters 
| Parameter | Type | 
|---|---|
| message | string | 
| hue? | number | 
Example 
player.say('Hello there!');setAbility() 
setAbility(primary: boolean, active: boolean): voidToggle ability on/off
Parameters 
| Parameter | Type | 
|---|---|
| primary | boolean | 
| active | boolean | 
Example 
player.setAbility(true, false); // Turn primary ability off
player.setAbility(false, true); // Turn secondary ability onsetSkillLock() 
setSkillLock(skill: Skills, lock: SkillLock): voidSet the status of a skill lock
Parameters 
| Parameter | Type | 
|---|---|
| skill | Skills | 
| lock | SkillLock | 
Example 
player.setSkillLock(Skills.Anatomy, SkillLock.Down);toggleFlying() 
toggleFlying(): voidToggles flying, provided you are a Gargoyle.
Example 
player.toggleFlying();use() 
use(serial: SerialOrEntity): voidAttempts to use an object if possible
Parameters 
| Parameter | Type | 
|---|---|
| serial | SerialOrEntity | 
Example 
const dagger = client.findType(0x0f52); // Dagger graphic ID
player.use(dagger);useItemInHand() 
useItemInHand(): voidUses the item currently in your left-hand first, otherwise it will try the right.
Example 
player.useItemInHand();useLastObject() 
useLastObject(): voidUses the last object you double-clicked
Example 
player.useLastObject();useSkill() 
useSkill(
   skill: any,
   target?: SerialOrEntity,
   timeout?: number): voidUses a skill
Parameters 
| Parameter | Type | 
|---|---|
| skill | any | 
| target? | SerialOrEntity | 
| timeout? | number | 
Example 
player.useSkill(Skills.Meditation);
@example Use skill and target yourself
```ts
player.useSkill(Skills.Anatomy);useType() 
useType(
   graphic: number,
   hue?: number,
   sourceSerial?: SerialOrEntity,
   range?: number): booleanAttempts to use an object of a certain type
Parameters 
| Parameter | Type | 
|---|---|
| graphic | number | 
| hue? | number | 
| sourceSerial? | SerialOrEntity | 
| range? | number | 
Returns 
boolean
Example 
const myFriend = 0x217ded;
player.useType(0xe21); // Bandage type
target.wait(5000);
target.entity(myFriend);useVirtue() 
useVirtue(
   virtue: any,
   target?: SerialOrEntity,
   timeout?: number): voidUses a virtue
Parameters 
| Parameter | Type | 
|---|---|
| virtue | any | 
| target? | SerialOrEntity | 
| timeout? | number | 
Example 
player.useVirtue(Virtues.Honor);
@example Use virtue and target yourself
```ts
player.useVirtue(Virtues.Honor);waitForBuffDebuff() 
waitForBuffDebuff(buffId: BuffDebuffs, timeoutMs?: number): null | booleanParameters 
| Parameter | Type | 
|---|---|
| buffId | BuffDebuffs | 
| timeoutMs? | number | 
Returns 
null | boolean
