Classes
Item
Extends
Properties
amount
amount: number;
Get the item's amount
Example
const item = client.findObject(0x40001234);
if (item.amount > 5) {
client.sysMsg('amount of ${item.amount}');
}
container
container: number;
Get the item's parent container
Example
const item = client.findType(axeType);
if (item.container > 0) {
client.sysMsg('the item is into a container');
}
contents
contents: undefined | Item[];
Get the item's contents
Example
const itemList = player.backpack.contents;
for (const item of itemlist) {
if (item.contents.length > 0) console.log("this item is a backpack's sub-container!");
}
direction
direction: number;
Gets the direction of the entity as a number, if it has one. Returns 0 if the client does not know (e.g. item.maxHits) or the entity is no longer on screen.
Compare using the Directions enum.
Example
const entity = client.findObject(0x991);
if (entity) {
if (entity.direction === Directions.North) {
console.log(`${entity.name} is facing North`);
} else {
console.log(Directions[entity.direction]); // Prints the directions name, e.g. East
}
}
Inherited from
graphic
graphic: number;
Gets the graphic id of the entity. Returns 0 if entity is no longer on screen.
Example
console.log(player.graphic); // e.g. 400
Inherited from
hits
hits: number;
Gets the hits of the entity. Returns 0 if the client does not know (e.g. item.hits) or the entity is no longer on screen.
Example
const entity = client.findObject(0x991);
if (entity) {
console.log(entity.hits);
}
Inherited from
hue
hue: number;
Gets the hue/color of the entity. Returns 0 if entity is no longer on screen.
Example
const entity = client.findObject(player.equippedItems.robe);
if (entity) {
console.log(entity.name);
}
Inherited from
layer
layer: Layers;
Get the item's layer if any
Example
const robe = client.findItemOnLayer(player, Layers.Robe);
console.log(robe.layer);
maxHits
maxHits: number;
Gets the maxHits of the entity. Returns 0 if the client does not know (e.g. item.maxHits) or the entity is no longer on screen.
Example
const entity = client.findObject(0x991);
if (entity) {
console.log(entity.maxHits);
}
Inherited from
name
name: string;
Gets the name of the entity. Returns an empty string if not known to the client yet.
Example
const entity = client.findObject(player.equippedItems.robe);
if (entity) {
console.log(entity.name);
}
Inherited from
x
x: number;
Gets the current X coordinate of the entity. Returns 0 if entity is no longer on screen.
Example
const entity = client.findObject(player); // Replace with any other entity serial
console.log(entity.x);
Inherited from
y
y: number;
Gets the current Y coordinate of the entity. Returns 0 if entity is no longer on screen.
Example
const entity = client.findObject(player);
console.log(entity.y);